#include "PlanetConstant.h"
int PlanetConstant::groupNumber = 5;
int PlanetConstant::oneGroupNumber = 20;
float PlanetConstant::lineWidth = 8.0f;
int PlanetConstant::paiNumber = groupNumber * oneGroupNumber;
float PlanetConstant::perAngle = 0;
float PlanetConstant::rotateAngle = 0;
float PlanetConstant::distanceDai = 8.162f;
float PlanetConstant::distanceDaiBig = 22.0f;
float PlanetConstant::linWidthSpan = lineWidth / oneGroupNumber;
float PlanetConstant::angleSpan = 360.0f / groupNumber;